Grand Theft Auto
The longest-running GTA server on Discord, now centred on GTA VI news. Fan-run and not affiliated with Rockstar Games.
Leonida opens 19 November 2026 · PS5 · Xbox Series X|S
Discords, crews and roleplay communities getting organised before GTA VI arrives, in one place — filter by console, region and language. The game launches single-player on 19 November and online play has no date yet, so this is where people are finding each other in the meantime.
Server finder
The most useful thing on this site. Search the GTA communities getting organised before launch — by console, region and language — and find one worth joining.
The longest-running GTA server on Discord, now centred on GTA VI news. Fan-run and not affiliated with Rockstar Games.
Large GTA VI community run in association with the r/GTA6 subreddit, with general chat and looking-for-group channels.
Fan community set up to bring players together ahead of GTA VI's online mode.
Map making, location spotting and general analysis of GTA VI.
GTA VI fan community waiting for Vice City together, with Rockstar news, trailers, map updates and daily chat.
GTA VI community covering news, gameplay, vehicles and missions.
Standings
Tap any stat to rank by it, tap again to flip the direction. Search or filter to narrow it down. In-game points unlock on 19 November; everything else is real site activity right now.
Where to start
Everything except the shop is free and always will be. An account is only needed to post, claim a tag or use the chat.
The main event. Every crew, Discord and roleplay community organising before launch, filterable six ways.
Go there → 02Everyone live right now, in one grid. Watch four at once, or open a creator running gameplay and camera as two feeds.
Go there → 03A community-drawn map of the state that fills in as locations are confirmed. Check in and your crew can see where you are.
Go there → 04Six rooms, no algorithm. Recruitment, field notes, strategy, vehicles, swaps and a lounge for people who make things.
Go there → 05Free to watch, free to post. Claim a four-letter crew tag now and keep the founding number permanently.
Go there → 06Emblems, flags, banners and liveries drawn to order.
Go there →The signal
Confirmed information only. If Rockstar has not said it, it is labelled a rumour and stays that way.
Nothing has moved. GTA VI is due on 19 November on PS5 and Xbox Series X|S, and Rockstar’s store listing has digital pre-load opening on 12 November. Physical copies ship as a download code in the box, according to Rockstar Support.
The part to know before you plan a crew night: Take-Two’s pre-order announcement describes GTA VI as a single-player experience at launch. No online mode has been dated. Twitch’s CEO reportedly said in a September interview that he expected multiplayer the year after launch — that is his expectation, not a Rockstar announcement, so it stays a rumour here until Rockstar says otherwise.
Still no PC date.
Rockstar premiered GTA VI: An Extended Look on Netflix, then put it up on its own YouTube channel and the GTA VI site six hours later. Hands-on previews followed.
The firmest technical detail to come out of them: Rockstar North’s Rob Nelson said the console builds currently run at 30 frames per second, which leaves the question of PS5 Pro enhancements open.
Still unannounced after all of it: a PC release date, and any date at all for online play.
Launch is 19 November 2026 on PS5 and Xbox Series X and S. No PC date has been announced. Rockstar's pattern with recent titles has been a console window followed by PC later, but they have not committed to that here and we are not going to pretend otherwise. If you are on PC, plan for it not being day one.
The single most common mistake is designing at 1000 pixels and never checking at 32. A mark that reads beautifully on your monitor turns into grey mush on a map blip. Test at three sizes before you commit: full size, roughly 120px for a card, and 32px for an icon. If it fails at 32, it fails. Two colours beats six. One heavy shape beats four thin ones. Avoid text under 40px entirely — nobody can read a crew name at icon size and trying costs you the silhouette.
Founding crews
Tags are handed out in the order they are claimed, and the founding number never resets. Claiming one takes about thirty seconds.